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03 Nov 2016

The first Empire Earth has impressed me very much, being an innovative strategy game that takes the game from the stone age up to a possible future of humanity. The idea of the story is pretty original. It’s add-on, The Art of Conquest, however, was not so successful, trying to bring creators and the interplanetary battle in the game (a mix that gone wrong) - explore all gaming options.

Oh well, Empire Earth II is even weaker. The idea is the same, the producers have tried to introduce new innovative aspects of the game to offer it individuality. But they found nothing good to increase the gameplay. The even broke a game that could have been OK.

Let’s start with the graphics chapter, a chapter that they should have...